Enterprise Library-AOP框架

  基于Enterprise Library PIAB的AOP框架已经在公司项目开发中得到广泛的使用,但是最近同事维护一个老的项目,使用到了Enterprise Library 2,所以PIAB是在Enterprise Library 3.0中推出的,所以不同直接使用。为了解决这个问题,我写了一个通过方法劫持(Method Interception)的原理,写了一个简易版的AOP框架。(如果对PIAB不是很了解的读者,可以参阅我的文章MS Enterprise Library Policy Injection Application Block 深入解析[总结篇])。 Souce Code下载:http://files.cnblogs.com/artech/Artech.SimpleAopFramework.rar

一、如何使用?

  编程方式和PIAB基本上是一样的,根据具体的需求创建相应的CallHandler,通过Custom Attribute的形式将CallHandler应用到类型或者方法上面。下面就是一个简单例子。

   1: class Program

   2: {

   3:     static void Main(string[] args)

   4:     {

   5:         string userID = Guid.NewGuid().ToString();

   6:         InstanceBuilder.Create<UserManager, IUserManager>().CreateDuplicateUsers(userID, Guid.NewGuid().ToString());

   7:         Console.WriteLine("Is the user whose ID is \"{0}\" has been successfully created! {1}", userID, UserUtility.UserExists(userID) ? "Yes" : "No");

   8:     }

   9: }

  10:  

  11: public class UserManager : IUserManager

  12: {

  13:     [ExceptionCallHandler(Ordinal = 1, MessageTemplate = "Encounter error:\nMessage:{Message}")]

  14:     [TransactionScopeCallHandler(Ordinal = 2)]

  15:     public void CreateDuplicateUsers(string userID, string userName)

  16:     {

  17:         UserUtility.CreateUser(userID, userName);

  18:         UserUtility.CreateUser(userID, userName);

  19:     }

  20: }

  21: public interface IUserManager

  22: {

  23:     void CreateDuplicateUsers(string userID, string userName);

  24: }

  在上面例子中,我创建了两个CallHandler:TransactionScopeCallHandlerExceptionCallHandler, 用于进行事务和异常的处理。也就是说,我们不需要手工地进行事务的Open、Commit和Rollback的操作,也不需要通过try/catch block进行手工的异常处理。为了验证正确性,我模拟了这样的场景:数据库中有一个用户表(Users)用于存储用户帐户,每个帐户具有唯一ID,现在 我通过UserManager的CreateDuplicateUsers方法插入两个具有相同ID的记录,毫无疑问,如果没有事务的处理,第一次用户添加将会成功,第二次将会失败。反之如果我们添加的TransactionScopeCallHandler能够起作用,两次操作将在同一个事务中进行,重复的记录添加将会导致事务的回退。

  在ExceptionCallHandler中, 会对抛出的SqlException进行处理,在这我们仅仅是打印出异常相关的信息。至于具有要输出那些信息,可以通过 ExceptionCallHandlerAttribute的MessageTemplate 属性定义一个输出的模板。运行程序,我们会得到这样的结果,充分证明了事务的存在,错误信息也按照我们希望的模板进行输出。

Enterprise Library-AOP框架

二、设计概要

  同PIAB的实现原理一样,我通过自定义RealProxy实现对CallHandler的执性,从而达到方法调用劫持的目的(底层具体的实现,可以参阅我的文章Policy Injection Application Block 设计和实现原理)。下面的UML列出了整个框架设计的所有类型。

Enterprise Library-AOP框架

  • ICallHandler:所有CallHandler必须实现的接口。
  • CallHandlerBase:实现了ICallHandler的一个抽象类,是自定义CallHandler的基类。
  • HandlerAttribute:所有的CallHandler通过相应的HandlerAttribute被应用到所需的目标对象上。HandlerAttribute是一个继承自Attribute的抽象类,是自定义HandlerAttribute的基类。
  • CallHandlerPipeline:由于同一个目标方法上面可以同时应用多个CallHandler,在运行时,他们被串成一个有序的管道,依次执行。
  • InterceptingRealProxy<T>:继承自RealProxy,CallHandlerPipeline最终在Invoke方法中执行,从而实现了“方法调用劫持”。
  • InvocationContext:表示当前方法执行的上下文,Request和Reply成员表示方法的调用和返回消息。
  • InstanceBuidler:由于我们需根据 InterceptingRealProxy<T>对象创建TransparentProxy,并通过TransparentProxy进行 方法的调用,CallHandler才能在RealProxy中被执行。InstanceBuilder用于方便的创建TransparentProxy 对象。

三、具体实现

  现在我们来详细分析实现的细节。下来看看表示方法调用上下文的InvocationContext的定义。

InvocationContext

   1: public class InvocationContext

   2: {

   3:     public IMethodCallMessage Request

   4:     { get; set; }

   5:  

   6:     public ReturnMessage Reply

   7:     { get; set; }

   8:  

   9:     public IDictionary<object, object> Properties

  10:     { get; set; }

  11: }

  Request和Reply本质上都是一个System.Runtime.Remoting.Messaging.IMessage对象。Request是IMethodCallMessage 对象,表示方法调用的消息,Reply则是ReturnMessage对象,具有可以包含具体的返回值,也可以包含抛出的异常。Properties可以供我们自由地设置一些自定义的上下文。

ICallHandler、CallHandlerBase和HandlerAttribute

  ICallHandler包含四个成员,PreInvoke和PostInvoke在执行目标方法前后被先后调用,自定义CallHandler可 以根据自己的具体需求实现这个两个方法。PreInvoke返回值可以通过PostInvoke的correlationState获得。Ordinal 表明CallHandler在CallHandler管道的位置,他决定了应用于同一个目标方法上的多个CallHandler的执行顺序。 ReturnIfError表示CallHandler在抛出异常时是否直接退出。

   1: public interface ICallHandler

   2: {

   3:     object PreInvoke(InvocationContext context);

   4:  

   5:     void PostInvoke(InvocationContext context, object correlationState);

   6:  

   7:     int Ordinal{ get; set; }

   8:  

   9:     bool ReturnIfError{ get; set; }

  10: }

  CallHandler的抽象基类CallHandlerBase仅仅是对ICallHandler的简单实现。

   1: public abstract class CallHandlerBase : ICallHandler

   2: {

   3:     public abstract object PreInvoke(InvocationContext context);

   4:  

   5:     public abstract void PostInvoke(InvocationContext context, object correlationState);

   6:  

   7:     public int Ordinal{ get; set; }

   8:  

   9:     public bool ReturnIfError { get; set; }

  10: }

  HandlerAttribute中定义了CreateCallHandler方法创建相应的CallHandler对象,Ordinal和ReturnIfError同上。

   1: public abstract class HandlerAttribute : Attribute

   2: {

   3:     public abstract ICallHandler CreateCallHandler();

   4:  

   5:     public int Ordinal{ get; set; }

   6:  

   7:     public bool ReturnIfError{ get; set; }

   8: }

CallHandlerPipeline

  CallHandlerPipeline是CallHandler的有序集合,我们通过一个IList<ICallHandler> 对象和代码最终目标对象的创建CallHandlerPipeline。CallHandlerPipeline的核心方法是Invoke。在 Invoke方法中按照CallHandler在管道中的次序先执行PreInvoke方法,然后通过反射执行目标对象的相应方法,最后逐个执行 CallHandler的PostInvoke方法。

   1: public class CallHandlerPipeline

   2: {

   3:     private object _target;

   4:     private IList<ICallHandler> _callHandlers;

   5:  

   6:     public CallHandlerPipeline(object target): this(new List<ICallHandler>(), target){ }

   7:  

   8:     public CallHandlerPipeline(IList<ICallHandler> callHandlers, object target)

   9:     {

  10:         if (target == null)

  11:         {

  12:             throw new ArgumentNullException("target");

  13:         }

  14:  

  15:         if (callHandlers == null)

  16:         {

  17:             throw new ArgumentNullException("callHandlers");

  18:         }

  19:  

  20:         this._target = target;

  21:         this._callHandlers = callHandlers;

  22:     }

  23:  

  24:     public void Invoke(InvocationContext context)

  25:     {

  26:         Stack<object> correlationStates = new Stack<object>();

  27:         Stack<ICallHandler> callHandlerStack = new Stack<ICallHandler>();

  28:  

  29:         //Preinvoke.

  30:         foreach (ICallHandler callHandler in this._callHandlers)

  31:         {

  32:             correlationStates.Push(callHandler.PreInvoke(context));

  33:             if (context.Reply != null && context.Reply.Exception != null && callHandler.ReturnIfError)

  34:             {

  35:                 context.Reply = new ReturnMessage(context.Reply.Exception, context.Request);

  36:                 return;

  37:             }

  38:             callHandlerStack.Push(callHandler);

  39:         }

  40:  

  41:         //Invoke Target Object.

  42:         object[] copiedArgs = Array.CreateInstance(typeof(object), context.Request.Args.Length) as object[];

  43:         context.Request.Args.CopyTo(copiedArgs, 0);

  44:         try

  45:         {

  46:             object returnValue = context.Request.MethodBase.Invoke(this._target, copiedArgs);

  47:             context.Reply = new ReturnMessage(returnValue, copiedArgs, copiedArgs.Length, context.Request.LogicalCallContext, context.Request);

  48:         }

  49:         catch (Exception ex)

  50:         {

  51:             context.Reply = new ReturnMessage(ex, context.Request);

  52:         }

  53:  

  54:         //PostInvoke.

  55:         while (callHandlerStack.Count > 0)

  56:         {

  57:             ICallHandler callHandler = callHandlerStack.Pop();

  58:             object correlationState = correlationStates.Pop();

  59:             callHandler.PostInvoke(context, correlationState);

  60:         }

  61:     }

  62:  

  63:     public void Sort()

  64:     {

  65:         ICallHandler[] callHandlers = this._callHandlers.ToArray<ICallHandler>();

  66:         ICallHandler swaper = null;

  67:         for (int i = 0; i < callHandlers.Length - 1; i++)

  68:         {

  69:             for (int j = i + 1; j < callHandlers.Length; j++)

  70:             {

  71:                 if (callHandlers[i].Ordinal > callHandlers[j].Ordinal)

  72:                 {

  73:                     swaper = callHandlers[i];

  74:                     callHandlers[i] = callHandlers[j];

  75:                     callHandlers[j] = swaper;

  76:                 }

  77:             }

  78:         }

  79:  

  80:         this._callHandlers = callHandlers.ToList<ICallHandler>();

  81:     }

  82:  

  83:     public void Combine(CallHandlerPipeline pipeline)

  84:     {

  85:         if (pipeline == null)

  86:         {

  87:             throw new ArgumentNullException("pipeline");

  88:         }

  89:  

  90:         foreach (ICallHandler callHandler in pipeline._callHandlers)

  91:         {

  92:             this.Add(callHandler);

  93:         }

  94:     }

  95:  

  96:     public void Combine(IList<ICallHandler> callHandlers)

  97:     {

  98:         if (callHandlers == null)

  99:         {

 100:             throw new ArgumentNullException("callHandlers");

 101:         }

 102:  

 103:         foreach (ICallHandler callHandler in callHandlers)

 104:         {

 105:             this.Add(callHandler);

 106:         }

 107:     }

 108:  

 109:     public ICallHandler Add(ICallHandler callHandler)

 110:     {

 111:         if (callHandler == null)

 112:         {

 113:             throw new ArgumentNullException("callHandler");

 114:         }

 115:  

 116:         this._callHandlers.Add(callHandler);

 117:         return callHandler;

 118:     }

 119: }

InterceptionRealProxy<T>

  InterceptingRealProxy<T>是现在AOP的关键所在,我们通过一个IDictionary<MemberInfo, CallHandlerPipeline>和目标对象创建InterceptingRealProxy对象。在Invoke方法中,根据方法表示方法调用的IMethodCallMessage对象的MethodBase为key,从CallHandlerPipeline字典中获得基于当前方法的CallHandlerPipeline,并调用它的Invoke方法,InvocationContext的Reply即为最终的返回。

   1: public class InterceptingRealProxy<T> : RealProxy

   2: {

   3:     private IDictionary<MemberInfo, CallHandlerPipeline> _callHandlerPipelines;

   4:     public InterceptingRealProxy(object target, IDictionary<MemberInfo, CallHandlerPipeline> callHandlerPipelines)

   5:         : base(typeof(T))

   6:     {

   7:         if (callHandlerPipelines == null)

   8:         {

   9:             throw new ArgumentNullException("callHandlerPipelines");

  10:         }

  11:  

  12:         this._callHandlerPipelines = callHandlerPipelines;

  13:     }

  14:     

  15:     public override IMessage Invoke(IMessage msg)

  16:     {

  17:         InvocationContext context = new InvocationContext();

  18:         context.Request = (IMethodCallMessage)msg;

  19:         this._callHandlerPipelines[context.Request.MethodBase].Invoke(context);

  20:         return context.Reply;

  21:     }

  22: }

InstanceBuidler

  同PIAB通过PolicyInjection.Create()/Wrap()创建Transparent Proxy类型,InstanceBuidler也充当这样的工厂功能。InstanceBuidler的实现原理就是:通过反射获得目标类型上所有的 HandlerAttribute,通过调用HandlerAttribute的CreateCallHandler创建相应的CallHandler。 对于每个具体的方法,将应用在其类和方法上的所有的CallHandler组合成CallHandlerPipeline,然后以MemberInfo对 象为Key将所有基于某个方法的CallHandlerPipeline构成一个CallHandlerPipeline字典。该字典,连同通过反射创建 的目标对象,创建InterceptingRealProxy<T>对象。最后返回 InterceptingRealProxy<T>对象的TransparentProxy对象。

   1: public class InstanceBuilder

   2: {

   3:     public static TInterface Create<TObject, TInterface>() where TObject : TInterface

   4:     {

   5:         TObject target = Activator.CreateInstance<TObject>();

   6:         InterceptingRealProxy<TInterface> realProxy = new InterceptingRealProxy<TInterface>(target, CreateCallHandlerPipeline<TObject, TInterface>(target));

   7:         return (TInterface)realProxy.GetTransparentProxy();

   8:     }

   9:     

  10:     public static T Create<T>()

  11:     {

  12:         return Create<T, T>();

  13:     }

  14:     

  15:     public static IDictionary<MemberInfo, CallHandlerPipeline> CreateCallHandlerPipeline<TObject, TInterfce>(TObject target)

  16:     {

  17:         CallHandlerPipeline pipeline = new CallHandlerPipeline(target);

  18:         object[] attributes = typeof(TObject).GetCustomAttributes(typeof(HandlerAttribute), true);

  19:         foreach (var attribute in attributes)

  20:         {

  21:             HandlerAttribute handlerAttribute = attribute as HandlerAttribute;

  22:             pipeline.Add(handlerAttribute.CreateCallHandler());

  23:         }

  24:  

  25:         IDictionary<MemberInfo, CallHandlerPipeline> kyedCallHandlerPipelines = new Dictionary<MemberInfo, CallHandlerPipeline>();

  26:  

  27:         foreach (MethodInfo methodInfo in typeof(TObject).GetMethods())

  28:         {

  29:             MethodInfo declareMethodInfo = typeof(TInterfce).GetMethod(methodInfo.Name, BindingFlags.Public | BindingFlags.Instance);

  30:             if (declareMethodInfo == null)

  31:             {

  32:                 continue;

  33:             }

  34:             kyedCallHandlerPipelines.Add(declareMethodInfo, new CallHandlerPipeline(target));

  35:             foreach (var attribute in methodInfo.GetCustomAttributes(typeof(HandlerAttribute), true))

  36:             {

  37:                 HandlerAttribute handlerAttribute = attribute as HandlerAttribute;

  38:                 kyedCallHandlerPipelines[declareMethodInfo].Add(handlerAttribute.CreateCallHandler());

  39:             }

  40:             kyedCallHandlerPipelines[declareMethodInfo].Combine(pipeline);

  41:             kyedCallHandlerPipelines[declareMethodInfo].Sort();

  42:         }

  43:  

  44:         return kyedCallHandlerPipelines;

  45:     }

  46: }

四、如果创建自定义CallHandler

  在一开始的例子中,我们创建了两个自定义的CallHandler,一个用于进行事务处理的TranactionScopeCallHandler,另一个用于异常处理的ExceptionCallHandler。我们现在就来简单谈谈它们的实现。

TranactionScopeCallHandler

  先来看看TranactionScopeCallHandler和TranactionScopeCallHandlerAttribute。我们 通过TranactionScope的方式实现事务支持。在PreInvoke方法中,创建并返回TranactionScope对象,在 PostInvoke中,通过correlationState参数得到该TranactionScope对象,如果没有异常 (context.Reply.Exception == null),调用Complete方法提交事务。最后调用Dispose释放TranactionScope对象。(TranactionScope具有一系列的属性,在这里为了简单起见,读采用默认值)

   1: public class TransactionScopeCallHandler : CallHandlerBase

   2: {

   3:     public override object PreInvoke(InvocationContext context)

   4:     {

   5:         return new TransactionScope();

   6:     }

   7:  

   8:     public override void PostInvoke(InvocationContext context, object correlationState)

   9:     {

  10:         TransactionScope transactionScope = (TransactionScope)correlationState;

  11:         if (context.Reply.Exception == null)

  12:         {

  13:             transactionScope.Complete();

  14:         }

  15:         transactionScope.Dispose();

  16:     }

  17: }

  18:  

  19: public class TransactionScopeCallHandlerAttribute : HandlerAttribute

  20: {

  21:     public override ICallHandler CreateCallHandler()

  22:     {

  23:         return new TransactionScopeCallHandler() { Ordinal = this.Ordinal, ReturnIfError = this.ReturnIfError };

  24:     }

  25: }

ExceptionCallHandler

ExceptionCallHandler的MessageTemlate和Rethrow属性分别表示最终显示的错误信息模板,和是否需要将异常 抛出来。由于异常处理发生在目标方法调用之后,所以异常处理逻辑实现在PostInvoke方法中。在这里,我仅仅将通过模板组装的出错消息打印出来而 已。

   1: public class ExceptionCallHandler : CallHandlerBase

   2: {

   3:     public string MessageTemplate{ get; set; }

   4:     public bool Rethrow{ get; set; }

   5:  

   6:     public ExceptionCallHandler()

   7:     {

   8:         this.MessageTemplate = "{Message}";

   9:     }

  10:  

  11:     public override object PreInvoke(InvocationContext context)

  12:     {

  13:         return null;

  14:     }

  15:  

  16:     public override void PostInvoke(InvocationContext context, object correlationState)

  17:     {

  18:         if (context.Reply.Exception != null)

  19:         {

  20:             string message = this.MessageTemplate.Replace("{Message}", context.Reply.Exception.InnerException.Message)

  21:                 .Replace("{Source}", context.Reply.Exception.InnerException.Source)

  22:                 .Replace("{StackTrace}", context.Reply.Exception.InnerException.StackTrace)

  23:                 .Replace("{HelpLink}", context.Reply.Exception.InnerException.HelpLink)

  24:                 .Replace("{TargetSite}", context.Reply.Exception.InnerException.TargetSite.ToString());

  25:             Console.WriteLine(message);

  26:             if (!this.Rethrow)

  27:             {

  28:                 context.Reply = new ReturnMessage(null, null, 0, context.Request.LogicalCallContext, context.Request);

  29:             }

  30:         }

  31:     }

  32: }

  33:  

  34: public class ExceptionCallHandlerAttribute : HandlerAttribute

  35: {

  36:  

  37:     public string MessageTemplate{ get; set; }

  38:  

  39:     public bool Rethrow{ get; set; }

  40:  

  41:     public ExceptionCallHandlerAttribute()

  42:     {

  43:         this.MessageTemplate = "{Message}";

  44:     }

  45:  

  46:     public override ICallHandler CreateCallHandler()

  47:     {

  48:         return new ExceptionCallHandler()

  49:         {

  50:             Ordinal = this.Ordinal,

  51:             Rethrow = this.Rethrow,

  52:             MessageTemplate = this.MessageTemplate,

  53:             ReturnIfError = this.ReturnIfError

  54:         };

  55:     }

  56: }

作者:Artech
出处:http://artech.cnblogs.com/

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