一个开源C#3D游戏引擎

1 Introduction

For my fourth year computer graphics course I wrote a little 3D engine using C# and the .NET platform.  I decided to go this route as opposed to the C++ route that everyone else took in the course because I wanted to see whether C# lived up to it's hype.  Surprising, after writing about 600kB of code in C# it seems like it is a decent language after all and possibly an effective replacement for C++ even in the demanding field of real-time 3D game development.  When I compare C# to C++ I find it's best features are garbage collection, less convoluted syntax and true object orientation.  It was a class requirement that I use OpenGL instead of DirectX / Direct3D.

Just a quick disclaimer before I go too far: please remember that this is just an old one-term university project thus don't get your expectations too high.

The included compiled binaries for both the math library and the OpenGL wrapper are compatible with Visual Basic .NET and Visual C++ .NET development projects.


http://www.exocortex.org/3dengine/

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